These characters can be AI controlled or a second player can take control of one sidekick using another controller. Players have the option to have a variety of sidekicks fight along side them in combat. The golems, much like the pets and other NPCs, accompany the player and provide aid in combat. Using various raw materials, the player can create various instruments, weapons, armor and golems.
The amount and kind of seeds distributed, as well as the levels of mana on the home area of the map, determine the fruit produced.įurther, related to the home area of the main character, a workshop area also exists, again, much as above, unlocked upon completion of a side quest. The character provides seeds to the orchard keeper, an anthropomorphic tree. Note, these pets could be raised using the Sony PocketStation peripheral, exclusive to Japan and also used in Final Fantasy VIII.Īs well as the monster corral, the main character can unlock an orchard to grow fruit. These pets can be fostered into companions with their own special abilities to improve combat situations. In addition to the NPC s recruited by the main character through the story, the character will also encounter eggs that they will be able to raise into pets through the monster corral, one of several elements unlocked via side quests associated with the main characters home. While the player exerts no control over the other members of its party, another player can via the second controller, effectively creating a somewhat limited multiplayer experience. There are several elements of play that define Legend of Mana, most notably that its combat takes place in real time, as opposed to the traditional turn-based system expressed predominately in the Final Fantasy franchise, meaning the player had direct control over the character. This has led to criticism that the game's story is shallow, as it is essentially a run of connected (some less so) side quests, several of which the player may be locked out of completing depending on the order in which certain story arcs are pursued.
As the story is not at all linear, and essentially a series of side quests linked by several story arcs, the player can pursue the quests and place the artifacts as they see fit. Placement of these artifacts on the map relative to the home area or other locations and the order in which they are placed determines items, battles and quests the player will discover there. The premise for this mechanic roots from the destruction of the world, leaving the player to restore it by locating items corresponding to different land areas. Striking some controversy with the fan base, Legend of Mana introduced the "Land Make" system, requiring players to "plant" new areas to which to travel and forward the story. Continued abuse of our services will cause your IP address to be blocked indefinitely.Legend of Mana, the fourth entry in Square Enix's enormously popular Seiken Densetsu series (known as the Mana series in the U.S.), is the followup to the cult SNES classic Secret of Mana. Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here.
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